Sandra Stargardter
Sandra Stargardter
Video Game Designer, 3D Generalist, Technical Artist
Bayern, Germany

About

6+ years of experience as a 3D Generalist. Not only I can create 3D models from concept to Game engine integration, I am also great at:

Textures, Materials and Shader creation.
3D design and model optimization.
Illustration and UI design.
Lighting and rendering.
Blender Animation and Rigging.
Game Engine integration (Unreal 5 and Unity).

Resume PDF

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Skills

2D AnimationConcept ArtRenderingShading3D Animation3D ModelingLightingRiggingGame DesignCharacter DesignGraphic DesignPBR TexturingPhysically Based RenderingTechnical Artist

Software proficiency

Blender
Blender
Maya
Maya
Mudbox
Mudbox
Unreal Engine
Unreal Engine
Unity
Unity
GameMaker: Studio
GameMaker: Studio
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Illustrator
Illustrator
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
CLO3D
CLO3D
Vstitcher
Vstitcher
Final Cut Pro
Final Cut Pro
Toon Boom Studio
Toon Boom Studio
Pro Tools
Pro Tools
DaVinci Resolve
DaVinci Resolve
xTex
xTex

Productions

    • Video Game
      Global Gamejam 2025
    • Year
      2025
    • Role
      3D Generalist, 3D Animation and Environment Artist
    • Company
      Own Project
    • Commercial / Advertisement
      Train Station Digi-twin
    • Year
      2019
    • Role
      Freelancer Technical Artist
    • Company
      Estudios Bruma
    • Video Game
      Mea Culpa
    • Year
      2017
    • Role
      Game Designer, Technical Artist, Game developer
    • Company
      Own Project
    • Mobile Game
      Explora con el Chavo
    • Year
      2018
    • Role
      3D Generalist, Technical Artist
    • Company
      Washa Washa

Experience

  • 3D Generalist at Umlaut part of Accenture
    München, DE
    June 2022 - Present

    • Digitized products for technology industries.

    • Specialized in textures using Substance Painter and Substance Designer.

    • Optimized and created 3D models from scratch.

    • Utilized Unreal Engine 5 for product visualization and development.

  • 2D/3D Designer at Vizoo GmbH
    Haar
    July 2019 - June 2022

    • Digitized materials into PBR materials using Xtex hardware and Software.

    • Created 3D assets and animations for simulations to enhance visual representation.

    • Developed expertise in digitizing physical properties of fabrics for accurate simulations.

  • Freelance Project at Estudios Bruma
    Mexico City
    October 2018 - December 2019

    • Collaborated with a team in Unreal Engine to develop a project for a new train station, focusing on lighting, animation, and camera rigs.

    • Implemented technical artistry and 3D artistry skills to enhance the project's visual appeal and functionality.

  • Intern (Game Designer, 3D Modeller, Texturing) at Washa Washa
    Ciudad de México
    September 2017 - June 2018

    • Designed and developed game assets for "explora con el chavo VR" game.

    • Conducted thorough testing to ensure game functionality and user experience.

    • Collaborated with team members to brainstorm and implement creative game concepts.

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