Iridescent Bubble Material - Unreal Engine 5
Iridescent Bubble Material - Unreal Engine 5

Im practicing and learning new things, in this case I learned on how to do an iridescent material that fakes the iridescence by applying a Fresnel as a color map. I used RenderBuckets YT tutorial to learn how to make this iridescence and then I did some tweaks myself such as creating a damascus black and white texture and using this to make it look like an oily/soapy layer. Additionally, I added some movement to the texture itself and a displacement map (world position offset in this case) to make the Bubble look like its floating. I also used a reflection vector since I wanted to make sure that any reflection generated at the scene would create a mask that would apply a bit of iridescence to the reflections and leave the rest opaque/darker.

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