PBR material: Shiny terracota tiles
PBR material: Shiny terracota tiles

I dont really like how it ended up looking on Cycles, I have been having this issue where the Normal and Height map doesnt really match up with what I see in Substance Designer (even if I change rendering methods). I have no clue whats going on there but usually I have to retouch some details in substance to make it match inside Blender. As you can see, I failed.
If youre reading this and you might know whats going on, I would love to read about it in the comments!

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